Irishkaiser Greatest Ally
Posts : 764 Join date : 2012-01-12 Age : 124 Location : Marie Byrd Land, United States of Antarctica
| Subject: [ROLEPLAY]Army Classes and Unit Types Fri Nov 15, 2013 1:38 pm | |
| In this roleplay war, we have classes to make combat more tactical and forcing us to rely on teamwork by giving shortcomings. But not bad enough to be rendered totally dependent. Here are the classes available for use:
- MUSKETEER - A versatile trooper. Armed with Full Chain, Bow and and up to Iron Sword, musketeers are useful in any situation. They can fight in stand-offs, fight in a melee, or charge.
- CAVALRY - A powerful shock trooper. Armed with Full Iron and up to Diamond sword, Cavalry are perfect for shock attacks, routing any retreating army, but may not be as effective charging a prepared line or group of troops.
Any other class ideas you may have are welcome as long as they fit the following requirements: 1) They must be independent enough to survive alone2) They must not be able to do everything individually.
Last edited by Irishkaiser on Fri Nov 15, 2013 7:42 pm; edited 2 times in total | |
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Veracity Clan Philosopher and Moral Reasonifer
Posts : 101 Join date : 2012-01-13 Location : Somalia
| Subject: Re: [ROLEPLAY]Army Classes and Unit Types Fri Nov 15, 2013 7:21 pm | |
| Do they carry any certain amount of potions? If not then there should be a medic-like class. | |
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Irishkaiser Greatest Ally
Posts : 764 Join date : 2012-01-12 Age : 124 Location : Marie Byrd Land, United States of Antarctica
| Subject: Re: [ROLEPLAY]Army Classes and Unit Types Fri Nov 15, 2013 7:27 pm | |
| Oh no, you can carry whatever you want in your inventory as long as you have the proper gear for fighting. | |
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| Subject: Re: [ROLEPLAY]Army Classes and Unit Types | |
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